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Page name: Forsaken 64 [Logged in view] [RSS]
Version: 1
2011-07-18 17:05:02
Last author: wolvie
Owner: wolvie
# of watchers: 1
Fans: 0
D20: 9
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<img:http://image.com.com/gamespot/images/bigboxshots/7/197377_50288_front.jpg>
8.0 out of 10



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Forsaken pits players in 360 degree 3D world where exploration is emphasized; up, down, and all around. Although the N64 version of the game doesn't succeed very well in telling a story, Forsaken actually does have a simple plot: A science accident in the year 2113 sends a devastating shockwave throughout the solar system, ripping Earth in half and killing all life. The solar system is considered "condemned" (Condemned was actually the original working title for Forsaken) by the rest of the universe. Only bounty-hunters and glory-seekers dare enter it, and only the bravest souls return to Earth to do battle with robot drones and one-another in search of lost treasures.

What this story conveniently sets up is a world where things don't quite look real, installations governed by computer-controlled drones and, of course, non-stop shooting action.

25 Destructive weapons, including:

•Pulsar: Standard weapon
•Transpulse Cannon: Fires Pulsar in
•horizontal wave pattern -- covering more field
•Pyrolite Rifle: High tech incendiary device, shooting plasma gas and petrol gel
•Beam Laser: Three separate pulses which fuse into a single beam
•Trojax Weapon: Rain gun barrels which, upon activation, shoot two plasma spheres
•Suss-gun: Shoots "Smart" tipped projectiles
•MUG Missile: Rockets that are fast with a powerful punch
•Assassin: Targeted missiles
•Scatter Missile: Deprives enemies of their weapons
•Gravgon Missile: Distorts gravity, drawing any free-floating matter to the point of the blast
•Spider Mine: Bouncing mines
•Pine Mine: A spherical missile launcher

•Eight playable characters, including:

Beard, Lokasenna, Foetoid, Nim Soo Sin, L.A. Jay, Clark Culver, Earl Slick and Rex Hardy -- each with their own unique strengths and weaknesses.
•Powerful polygonal 3D engine
•Four-player multiplayer mode (split-screen) with almost no slowdown
•Real-time light-sourcing
•A plethora of varying levels
•An "hidden" Battle Mode



[INFO PROVIDED BY IGN64.COM]

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Internet Reviews:


If you enjoyed Descent then you're going to love Forsaken -- it's really that simple. Although it might get boring after a while, the game is interesting enough in the single player mode. But plug in a few more controllers and you get one of the most gripping shooters of the year. Rarely is there such a good combination between technology and action-packed gameplay. While the N64 version outperforms the PSX Forsaken in almost every respect, it doesn't have as much personality as the PC original
~IGN64.COM

from Matt Casamassina
Forsaken 64 is one of the best technical examples of what can be achieved on Nintendo 64 given time and effort. Boasting real-time lighting effects and an extremely smooth framerate (even in four-player mode), the game truly does take Descent to the next level. The game could have benefited from a map-radar and some of the levels seem barren, but overall, great game. Expect to be disoriented though.


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<img:http://n64media.ign.com/media/previews/image/forsak31_640w.jpg><img:http://n64media.ign.com/media/previews/image/forsak29_640w.jpg><img:http://n64media.ign.com/media/previews/image/forsak28_640w.jpg><img:http://n64media.ign.com/media/previews/image/forsak27_640w.jpg>

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