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Page name: HSOWAW Book of Spells [Logged in view] [RSS]
2008-12-05 14:56:07
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HSOWAW Book of Spells



Accio This charm summons an object to the caster, potentially over a significant distance. Ex: A student sees a pencil 5 feet away, and is too lazy to get it. Instead, they use accio, and it will fly to them.

(Age-Line Spell) Creates a line that is impassable by people below a set age.

Aguamenti Produces a jet of water from the caster's wand.

Alohomora Used to open and\or unlock doors, but doors may be bewitched so that this spell has no effect.

Anapneo Clears the target's airway, if blocked.

(Anti-Cheating Spell) Cast on parchment or quills to prevent the writer from cheating while writing answers.

(Anti-Disapparition Jinx) Used to prevent Disapparition in an area for a time. Presumably can be used to prevent an enemy from entering a defended area, or used to trap an enemy in an area.

(Antonin Dolohov's Curse) This curse causes serious internal injury, but does not show any external symptoms. It is described as cast with "a slashing motion", sending out a streak of purple flames. It is non-verbal, so it was not heard by Harry.

Aparecium This spell makes invisible ink appear.

Apparition/Disapparition Causes the user to magically teleport from one place to another. It is imprecise over long distances. A license is needed to perform on one's own at the age of 17. If done incorrectly, the user can splinch themselves, causing a part of their body to be separated and left behind.

Avada Kedavra (Killing Curse) Causes a bright green flash and a rushing noise; the curse causes instant death to the victim. It leaves no mark of death. There is no known counter-curse or blocking spell (with the exception of the curse striking another spell midflight, negating both), although the caster can be interrupted, the victim can dodge the green jet, hide behind solid objects (which burst into flame when hit by it), or, if the casting wizard is not sufficiently competent, the curse may be completely ineffective as described by Barty Crouch Jr (acting as Alastor Moody) in Goblet of Fire. Harry twice countered this spell by casting Expelliarmus. It is one of the three Unforgivable Curses; the use of this spell on another human being gives you a one-way ticket to Azkaban.

Avis This charm creates a flock of birds that pour forth from the caster's wand. When coupled with Oppugno, it can be used offensively.

(Babbling Curse) The Babbling Curse is not fully understood but it is presumed to cause a person to babble whenever they try to speak.

(Banishing Charm) Opposite to "Accio".

(Bat-Bogey Hex) Grotesquely enlarges the target's bogeys, gives them wings, and sets them attacking the target.

(Bedazzling Hex) Similar to a Disillusionment Charm, it can be used to conceal a person or an object. Is also used to make invisibility cloaks.

Bublet(Bubble-Head Charm) Puts a large bubble of air around the head of the user. Used as a magical equivalent of a breathing set.

(Caterwauling Charm) Anyone entering the perimeter of a Caterwauling Charm sets off a high-pitched shriek.

Cave Inimicum Spell used to strengthen an enclosure from enemies.

(Cheering Charm) Causes the person upon whom the spell was cast to become happy and contented, though heavy-handedness with the spell may cause the person to break into an uncontrollable laughing fit. The spell was created by Felix Summerbee.

Colloportus Magically locks a door, preventing it from being opened by Muggle means

(Colour-Change Charm) Changes an object's colour.

Confringo (Blasting Curse) Causes anything that the spell meets to explode.

Confundo (Confundus Charm) Causes the victim to become confused and befuddled.

(Conjunctivitus Curse)A curse that causes great pain to the victim's eyes.

Crucio (Cruciatus Curse) Inflicts unbearable pain on the recipient of the curse. The effects of the curse depend upon the desires and emotions of the character - to produce the "excruciating" pain implied by the name, one must (according to Bellatrix Lestrange) desire to cause pain purely for its own sake or for fulfillment. The extreme pain inflicted by the curse when cast so - without any apparent evidence of physical harm - makes it uniquely suited as a form of torture. This pain has included the sensations of flaming bones and a head that was split open by crude methods without sedation.[HP4] One of the three Unforgivable Curses.

(Cushioning Charm) Creates an invisible cushioned area.

Defodio (Gouging Spell) Cast by Harry, Ron and Hermione in Deathly Hallows to help dig their way out of the Gringotts Tunnels.

Deletrius Seen only in Goblet of Fire when Amos Diggory gets rid of the echo of the Dark Mark from Harry's wand

Densaugeo Causes the teeth of the recipient to grow at an alarming rate.

Deprimo Introduced in Deathly Hallows when Hermione casts this to blast a hole in the Lovegood's living room floor.

Descendo Seen twice in Deathly Hallows, it is cast by Ron to magically cause the stairs in his room to descend

Diffindo (Severing Charm) In Goblet of Fire when Harry urgently wants to talk to Cedric he casts this spell to rip his bag, delaying him for class,also in " Order Of The Pheonix, Harry tries to cut the ropes wrapped around him but the spell fails,(GF Ch.9) and in Half-Blood Prince to switch covers of his potion books. Also shown several times in Deathly Hallows, for cutting ropes,(DH Ch.9) chains,(DH Ch.13) etc.

(Disillusionment Charm) First in Harry Potter and the Philosopher's Stone, when Dumbledore tells Harry that he does not need a cloak to become invisible. In Order of the Phoenix, Moody casts this charm on Harry.(OP Ch.3, 4) Mentioned in Half-Blood Prince on a purple leaflet from the Ministry of Magic.(HBP Ch.3) Xenophilius Lovegood mentions, in Deathly Hallows, that Invisibility Cloaks are sometimes created by casting a Disillusionment Charm on a regular cloak. Also in Deathly Hallows, Draco Malfoy, Vincent Crabbe and Gregory Goyle use the charm to hide outside the Room of Requirement.(DH Ch.21). 
The described sensation of a Disillusionment Charm is a feeling "something cold and wet trickling down your back." When the charm is lifted, the subject feels something hot trickling down their back.(OP Ch.3, 4)

Dissendium Causes the statue of the humpbacked witch hiding the secret passage to Honeydukes, as well as other hidden passageways, to open up

Duro Turns its target to stone.

Engorgio (Engorgement Charm) Causes objects to swell in size.

(Entrail-Expelling Curse) Presumably causes the entrails (i.e. intestines) to be ejected from the body.

Episkey Used to heal relatively minor injuries. When this spell is cast, the person feels their injured body part go very hot and then very cold.

Erecto Used to erect a tent or other structure.

Evanesco (Vanishing Spell) Makes the target vanish.

Expecto Patronum (Patronus Charm) Conjures an incarnation of the caster's innermost positive feelings, such as joy, hope, or the desire to survive, known as a Patronus. A Patronus is conjured as a protector, and is a weapon rather than a predator of souls: Patronuses shield their conjurors from Dementors, and can even drive them away. A Patronus "cannot feel despair, as real humans can, so Dementors can't hurt it." The conjured Patronus protects the witch or wizard that summoned it, obeys his or her commands, and fades away shortly after it is no longer required. When conjured, a Patronus appears silvery, ethereal, and semi-transparent. Improperly formed Patronuses range from momentary formless bursts of silvery mist, to poorly-defined forms which are easily defeated or quickly dissipate on their own. A full-fledged (or corporeal) Patronus takes on a fixed animal form that is often significant to the witch or wizard casting the charm. Patronuses summoned by a particular person have been known to change, such as Tonks' patronus. Rowling has said that Snape was the only Death Eater to be able to produce a Patronus. According to her this is 'because a Patronus is used against things that the Death Eaters generally generate, or fight alongside. They would not need Patronuses'. According to Fantastic Beasts and Where to Find Them, the Charm is also the only known defensive spell against Lethifolds.

Expelliarmus (Disarming Charm) Produces a jet of red light. This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it. As demonstrated in Prisoner of Azkaban, simultaneous use of this spell by multiple witches or wizards on a single person can throw the wizard back with much greater force.

Expulso A spell which causes objects that it comes in contact with to be pushed back from the caster.

Ferula Creates a bandage and a splint.

(Fidelius Charm) A charm involving secret information hidden within the soul of a Secret-Keeper. This information is irretrievable until the Secret-Keeper chooses to reveal it; those who have the secret revealed to them cannot reveal it to others.

(Fiendfyre) Fiendfyre is an extremely powerful cursed fire, the flames of which take the shape of fantastic creatures that pursue those caught in its path. It is shown to be capable of destroying Horcruxes. Is similar to the Greek Fire.

Finite Incantatem Negates many spells or the effects of many spells.

(Flagrante Curse) Causes any object affected to burn human skin when touched.

Flagrate With this spell, the caster's wand can leave fiery marks.

(Flame-Freezing Charm) Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.

Flipendo Just a plain Jinx with no real meaning but to hurt the person it was cast on.

(Flying Charm) Cast on broomsticks, and (presumably) magic carpets to make them fly.

(Freezing Charm) Renders target immobile.

Furnuncular (Furnunculus Curse) Causes the target to become covered in boils.

Geminio Creates a duplicate of any object upon which it is cast. As revealed by the goblin Griphook, any copies created are worthless.

(Gemino Curse) Whenever an object affected by this curse is touched, it duplicates itself into many useless copies to hide the original. To add confusion and eventually fill the surrounding area with copies, the copies also duplicate.

Glisseo Causes the steps on a stairway to flatten and form a ramp or slide.

(Gripping Charm) Used to help someone grip something with more effectiveness. This charm is placed upon Quaffles to help Chasers carry the Quaffle whilst simultaneously holding their brooms.

(Hair Loss Curse) Probably causes to loose ones hair.

(Hair-Thickening Charm) Thickens one's hair.

Homenum Revelio Reveals humans near the caster.

(Homorphus Charm) Causes an Animagus or transfigured object to assume its normal shape

(Horton-Keitch Braking Charm) This spell was first used on the Comet 140 to prevent players from overshooting the goal posts and from flying off-sides.

(Hot-Air Charm) Causes wand to emit hot air.

(Hover Charm) An object is levitated off the ground and moved according to the caster.

(Hurling Hex) Causes brooms to vibrate violently in the air and try to buck their rider off.

Impedimenta (Impediment Jinx, Impediment Curse) This hex is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster. The extent to which the spell's specific action can be controlled by the caster is not made clear. If this spell does bind it does eventually wear off as stated in Deathly Hallows.

Imperio (Imperius Curse) Causes the victim of the curse to obey the spoken/unspoken commands of the caster. The experience of being controlled by this curse is described as a complete, wonderful release from any sense of responsibility or worry over one's actions, at the price of one's free will. Resisting the effect of the curse is possible, however, and several individuals have been able to successfully overcome it, including Harry and both of the Crouchs, who learn to resist the curse after being subjected to its effects for an extended period. Harry describes the feeling of being the caster as controlling a marionette through a wand (although Harry's particular experience is suspect due to his lack of commitment to casting Unforgivable Curses). One of the three Unforgivable Curses.

(Imperturbable Charm) Makes objects such as doors impenetrable (by everything, including sounds and objects).

Impervius (Impervius Charm) This spell makes something repel (literally, become impervious to) substances and outside forces, including water.

IncarcerousTies someone or something up with ropes.

Incendio Produces fire.

(Intruder Charm) Detects intruders and sounds an alarm.

(Jelly-Legs Jinx) A jinx that renders its victim's legs temporarily useless, leaving them to wobble around helplessly until the effect wears off or the counter-jinx is performed.

(Jelly-Brain Jinx) Presumably affects the target's mental processes.

(Jelly-Fingers Curse) Causes the target's fingers to become almost jelly-like to make it uneasy for the victim to grasp objects.

(Knee-Reversal Hex) Causes the victim's knees to appear on the opposite side of their legs.

Langlock Glues the subject's tongue to the roof of their mouth. Created by Snape.

Legilimens Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.

Levicorpus The victim is dangled upside-down by one of their ankles, sometimes accompanied by a flash of white light

Liberacorpus The counter spell to Levicorpus.

Locomotor- The spell is always used with the name of a target, at which the wand is pointed (e.g. "Locomotor Trunk!"). The spell causes the named object to rise in the air and move around at the will of the caster.

Locomotor Mortis (Leg-Locker Curse) Locks the legs together, preventing the victim from moving the legs in any fashion.

Lumos Creates a narrow beam of light that shines from the wand's tip, like a torch.

Meteolojinx Recanto (Atmospheric Charm) Causes weather effects caused by incantations to cease.

Mobiliarbus Lifts a tree a few inches off the ground and levitates it to where the caster points their wand.

Mobilicorpus Lifts a body a few inches off the ground and levitates it where the caster points their wand

Morsmordre (Dark Mark) Conjures the Dark Mark, Voldemort's mark. It is conjured when the Death Eaters had killed someone in a place.

Muffliato Fills peoples' ears with an unidentifiable buzzing to keep them from hearing nearby conversations. Created by Snape

Nox Ceases the Lumos spell on one's own wand.

(Obliteration Charm) Removes things not wished to be seen again.

Obliviate (Memory Charm, Memory-Modifying Charm) Used to hide a memory of a particular event.

Obscuro Causes a blindfold to appear over the victim's eyes, obstructing their view of their surroundings.

Oppugno Causes conjured objects to attack.

Orchideous Makes a bouquet of flowers appear out of the caster's wand.

Pack Packs a trunk, or perhaps any luggage.

(Permanent Sticking Charm) Makes objects permanently stay in place.

Petrificus Totalus (Body-Bind Curse) Used to temporarily bind the victim's body in a position much like that of a soldier at attention; this spell does not restrict breathing or seeing, and the victim will usually fall to the ground

Peskipiksi Pesternomi The one time it was uttered, it had absolutely no effect.

Piertotum Locomotor Spell used to animate statues and suits of armour to do the caster's bidding.

(Placement Charm) A charm which temporarily places an object upon a desired target.

Point Me (Four-Point Spell) Causes the caster's wand tip to point to the north cardinal point, acting like a compass.

Portus Turns an object into a portkey the object glows an odd blue colour to show being transformed into a portkey, then goes solid again

Prior Incantato Causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it.

(Protean Charm) Causes copies of an object to be remotely affected by changes made to the original.

Protego (Shield Charm) The Shield Charm causes minor to moderate jinxes, curses, and hexes to rebound upon the attacker. It can also cause a shield to erupt from the caster's wand

Protego Horribilis Provides some form of protection against Dark Magic.

Protego Totalum Provides protection of some form for an area or dwelling.

Quietus Makes a magically magnified voice return to normal.

Reducio Makes an enlarged object smaller. Counter-charm to Engorgio.

Reducto (Reductor Curse) Enables the caster explode solid objects.

(Refilling Charm) Refills whatever the caster points at with the drink originally in the container.

Relashio A charm used to force someone or something to release that which it holds or grapples by means of shooting fiery sparks out or, underwater, shooting hot bursts of water.

Rennervate Brings someone out of unconsciousness.

Reparo Used to repair broken or damaged objects

Repello Muggletum (Muggle-Repelling Charm) Keeps Muggles away from wizarding places by causing them to remember important meetings they missed and to cause the Muggles in question to forget what they were doing in the first place.

Rictusempra (Tickling Charm) The subject experiences the sensation of being tickled

Riddikulus A spell used when fighting a Boggart, "Riddikulus" forces the Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly this will be a humorous form.

Salvio Hexia Used to clean something

Sectumsempra Violently wounds the target; described as being as though the subject had been "slashed by a sword".[27 (Unknown or private posting)] Created by Severus Snape.

Serpensortia Conjures a serpent from the spell caster’s wand

Silencio (Silencing Charm) Silences something immediately

(Slug-Vomiting Charm)A jet of green light strikes the victim, who then vomits slugs for ten minutes. The sizes of the vomited slugs decrease with time.

Sonorus Magnifies the spell caster’s voice, functioning as a magical megaphone

Specialis Revelio (Scarpin's Revelaspell) Causes an object to show its hidden secrets or magical properties.

(Stealth Sensoring Spell) Detects those under magical disguise.

(Stinging Hex, Stinging Jinx) Produces a stinging sensation in the victim, resulting in angry red welts and occasionally the severe inflammation of the affected area.

Stupefy (Stunning Spell, Stupefying Charm, Stunner) Puts the victim in an unconscious state. Manifests as a Jet of red light.

(Supersensory Charm) Able to possess superior senses than before.

(Switching Spell) Causes two objects to be switched for one another.

(Taboo) A jinx which may be placed upon a word or a name, so that whenever that word is spoken, a magical disturbance is created which alerts the caster of the Taboo to the location of the speaker. Any protective enchantments in effect around the speaker are broken when the Tabooed word is spoken aloud.

Tarantallegra Makes victim's legs dance uncontrollably, so the victim cannot control his or her movements (recalling the tarantella dance).

Tergeo Siphons material from a surface, e.g. blood, ink, dust, etc.

(Tongue-Tying Curse)A curse which prevents certain information from being revealed by the individual upon whom the spell is placed. The curse manifests itself by causing the tongue to temporarily curl backwards upon itself.

(Transmogrifian Torture) Unknown effect upon victim; most likely extreme torture that can lead to death.

(Trip Jinx) Causes the victim of the jinx to trip and fall

(Unbreakable Vow) Causes a vow taken by a witch or wizard to be inviolable; if they should break it, the consequence is death. It manifests itself as interlinking chains of fire binding the clasped hands of the people taking the Vow; the fire shoots out as a tongue of flame from the wand of the Binder (a witness to the Vow), every time the person who takes the vow makes a promise. The flames then form into the linking chains.

(Undetectable Extension Charm) Causes a container's capacity to be increased, without changing the object's external appearance.

(Unbreakable Charm) Causes an object to become unbreakable.

Waddiwasi Appears to launch small objects through the air.

Wingardium Leviosa (Levitation Charm) Levitates objects






Hogwarts School of Witchcraft and Wizardry

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